D&D Rules Compendium (D&D Supplement, Hardcover £15)
Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters. In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Dragons of Eberron (Eberron Sourcebook, Hardcover £17)
Dragons of Eberron delves into the mysterious Draconic Prophecy and various draconic organizations. It introduces the continent of Argonnessen, homeland of the dragons, and describes various adventure sites and other places of interest that have never before been presented. The remainder of the book explores dragons on the continents of Khorvaire, Sarlona, and Xen'drik and provides several ready-to-play dragons, complete with stat blocks, lairs, encounters, and adventure hooks.
Siege & Conquest, Warhammer Ancient £20
Siege and Conquest is a rules expansion and sourcebook for Warhammer Ancient Battles. Throughout history, Sieges have decided the fates of nations. From the earliest Biblical times through the Roman period, the Crusades, the 100 Years War and into the age of gunpowder, peoples defended their walls from invaders looking for Conquest. Cities have held out against invaders for years by stubborn resistance, others have fallen purely at the hand of a traitor or exchange of coin.
Corporation GM Screen (Corporation Accessory, £10)
The GM Screen is a three page, matte laminated essential with all of those rules and tables you need to eliminate repeated reference to the book. It comes with an A3, fold out, glossy poster of the Corporation world featuring dozens of new location for you to wreak havoc in!
Rune Sources: Petty Magick (RuneQuest Supplement, Softcover, £7)
Petty-Magick is a new magic system for the RuneQuest Roleplaying Game intended to allow greater and more focussed use of low-level magic. Building upon and utilising Rune Spells, Petty-Magick allows spellcasters to focus in particular areas, Demesnes, of Magick and hone their skills to become powerful spellcasters.
Questers Guide to Duck (RuneQuest Sourcebook, Softcover, £14)
The first of the Quester's Guides explores the life and lifestyle of Duck, explaining why they can be so bitter, what their true loves and ideals really are, and the motivation behind this highly loyal and fierce species. Within this RuneQuest supplement, you can discover their intense attitudes towards family and friends, their gods and cults, secrets of their courting and magic, how and why they feel insulted, their sayings, their weapons, and even their favourite sports and games.
Ticket to Ride: Switzerland Expansion £14
From the shores of Lake Geneva to the slopes of Davos, this expansion takes you through the heart of Switzerland's mountainous geography. You'll climb aboard the Mont-Blanc Express connecting Martigny to France and ride the Bernina Express over soaring passes into Italy. Previously only available to Ticket to Ride Computer Game players, the Ticket to Ride Swiss Map Expansion is now coming to your board game table!
Designed specifically for 2 or 3 players, this expansion forces you to reconsider all your Ticket to Ride playing strategies. It features Locomotive cards that can only be used on tunnel routes; only 40 trains per player; and new Destination Tickets that take you not just to other cities, but to surrounding countries as well. The expansion requires an original copy of Ticket to Ride or Ticket to Ride Europe to play. Players 2-3, Ages 8+
Last Night on Earth £30
Last Night on Earth, The Zombie Game is a fast-paced game of brain-eating Zombies, small town Heroes, and horror movie action. Players take on the role of either the Heroes, working together to make it through the night; or the Zombies, unending waves of undead spreading over the town like a plague. Featuring a modular board, eight Heroes to choose from, and several different Scenarios to play that drastically change the game, Last Night on
Earth is designed to create a cinematic feel as the story and game unfolds. So put down that popcorn, grab your shotgun, and hide your brain; the Zombies are coming and this could be your Last Night on Earth! Players 2-6, Ages 12+
Kill The Hippies Card Game £13
Join your brothers and sisters in the crusade against drugs, LSD, tie dye and dreadlocks. Learn in just 5 minutes! Play for as long as there’s still some chai in your cup. Kill the Hippies is guaranteed to remove the stain of sin from your soul, arm you with new and useful quotes, and educate you in the truth of the Lord and the values of righteousness. Bring the lost and fallen, the stoned, the tree hugging and peace-protesting back to JC by any means necessary. Players 2-6, Ages 18+
Zombie Fluxx £10
Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning. The good news is, the Keepers include a Shotgun and a Chainsaw and various other things you can use as weapons against the Zombies. Plus you've got Sandwiches and Coffee and a couple of Friends to help you win. The bad news is, if your Friends become Zombies, you'll have to destroy them. Players 2-6, Ages 8+
Battue: Storm of the Horse Lords £30
Rooted in the World of Terris, a brutal, dark fantasy setting envisioned by authors Robin Laws and Scott Hungerford, Battue: Storm of the Horse Lords is a strategy board game in which players take control of a horde of Horse Lords bent on looting Tarsos, the City of Brass Pillars. This strategy game is easy-to-learn, fast-playing, fun, and keeps players involved in the game
even when it’s not their turn. The player who manages to control the choicest sections of the city and has the most loot at the end of the game is the winner. Further expansions will introduce new rules and options as well as allow additional players to join the game. Players 2-4, Ages 12+
Illuminati: Bavarian Fire Drill £11
Bavarian Fire Drill is the long-awaited expansion for Illuminati. It adds 110 new cards illustrated (mostly) by the redoubtable Dan Smith. Control new and terrifying groups like Bloggers, Reality Shows, and Intelligent Design. Will you use Embedded Reporters and FEMA to destroy the Webcams, or will you be defeated by Bird Flu and Bobbleheads? Fans of the mega-hit INWO will recall the Deprogrammers and Science Alarmists, as well as more of the best groups from the best-selling conspiracy CCG.
Elk Fest £13
Two elk (Jule and Ole) stare at each other across a river. Longing for the greener grass where the other elk is, they set out to beat each other to the opposite bank! In Elk Fest, move your elk to the other bank by flicking wooden disks across the table and balancing your elk on them. Can your elk get to the greener grass across the river? Good grazing is just a stone's flick away! Players 2, Ages 6+
Market of Alturien £30
In "Alturien", your merchants vie for the attention of 7 unique trader customers of varying wealth. They stroll the market, while you entice them to ignore your rivals and buy your wares. Using your income, you build new trading halls and create your own mercantile empire. But beware! One of the customers is "Gustavo the Weasel"! He steals from the rich and gives to the poor. Players 2-6, Ages 10+