Changeling: the Lost - Changeling RPG Rulebook, Hardcover, £19
Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.
•A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human.
•A vivid imagining of the fae beings and places that hide unseen in the World of Darkness.
•New player types and antagonists for crossover chronicles as well as chronicles focusing on changelings alone.
Please Note: Requires the use of the World of Darkness RPG main rulebook
Monte Cook’s World of Darkness d20 Rulebook, Hardcover, £26
One year ago, eldritch horrors of cosmic malevolence called the Inconnu attempted to destroy our reality, leaving our world in rapidly darkening shadow. In this magically post-apocalyptic setting, vampires, werewolves, mages, and Awakened humans struggle against each other and clash in the shadows, a few fighting to preserve the world, but most attempting to destroy it.
This book includes a complete setting: a new version of the World of Darkness as only Monte Cook could envision it.
•Characters play as vampires, mages, werewolves, demons, or Awakened.
•The world is the one we know, but now much darker: destruction in the central US, nightmares coming to life, and beasts roaming shattered cityscapes.
•Brings White Wolf’s iconic setting to the d20 system for the first time—with the d20 logo and Monte Cook’s name, thousands of new gamers will now explore the World of Darkness!
WoD: Asylum WoD Sourcebook, Hardcover £14
A look at insanity and its use as a Storytelling tool for horror games — including comprehensive rules for gaining and curing derangements, as well as systems for the treatment of madness. This book includes a history of institutions and asylums, as well as useful advice for players and Storytellers in using these locations either as backgrounds or as the setting for an entire chronicle. Visit Bishopsgate, a fully detailed insane asylum ready to be place anywhere in your World of Darkness chronicle.
Expedition to the Ruins of Castle Greyhawk D&D Adventure, Hardcover, £21
Expedition to the Ruins of Greyhawk is a 224-page D&D super-adventure that revisits Castle Greyhawk and the classic dungeon beneath. This adventure is usable as a mini-campaign on its own, a story arc in a Dungeon Master’s regular campaign, or as a series of small side adventures with a big payoff. Like other adventures in the “Expedition” series, this product takes a classic Dungeons & Dragons location, updates it for D&D v.3.5, and incorporates many new twists and surprises. This adventure also includes useful source material for the players and a combat encounter format designed to make the DM’s job easier.
Tome of Salvation WFRP Sourcebook, Hardcover, £30
It is a world of grim and perilous adventure, where loathsome rat-men plot and conspire, where the hordes of Chaos tumble out of the north. One’s neighbour may just as well be a vile mutant, and Witch Hunters prowl the lands, burning and killing any they suspect of being in league with the Ruinous Powers. Mortals have only one recourse in the face of this horror and suffering: the Gods. Tome of Salvation provides a detailed look at religion in the Empire, exploring faith’s role and function within the nation’s convoluted and complex society.
City of Brass d20 Campaign Setting, Boxed Set, £37
City of Brass. The name conjures visions of magnificence and splendour, of mystery and timelessness. A place of wonder, a fable, an enigma, a magical fortress adrift in a sea of flame under a sky of fire, a fantasy and so much more. A bazaar at the crossroads of the universe, the City of Brass has long been rumoured amongst mortal folk to be a repository of relics both fantastic and foul. Here is a place where your greatest dreams and worst nightmares may be granted you with a Wish if the price is right: The City of Brass.
It is a world of grim and perilous adventure, where loathsome rat-men plot and conspire, where the hordes of Chaos tumble out of the north. One’s neighbour may just as well be a vile mutant, and Witch Hunters prowl the lands, burning and killing any they suspect of being in league with the Ruinous Powers. Mortals have only one recourse in the face of this horror and suffering: the Gods. Tome of Salvation provides a detailed look at religion in the Empire, exploring faith’s role and function within the nation’s convoluted and complex society.
Battlestar Galactica Quickstart Guide BSG RPG Rulebook, Softcover, £5
Battlestar Galactica is back! The brand new, re-imagined version of the cult 1970s series has quickly become the most critically-acclaimed SF show on TV, with massive viewing figures to match. With its classy ensemble cast, its cutting edge special effects, superb production design and gritty, adult-oriented scripts, the new Battlestar Galactica is being hailed as both a worthy successor to a classic original, and a stunning piece of television in its own right.
Prophecy RPG - Prophecy RPG Rulebooks, Boxed Set, £29
In a world where ancient faiths and powerful kingdoms vie to guide the masses, a great stone has been cast. Ancient writs surface from forgotten lands and dreams come to those great and small; words of a future dark and terrible: the Absolution!
Game Chef 2006 Second Helping
(RPG Compilation, Softcover, £7
The second volume in the award-nominated “Game Chef” series, this gives you another four complete RPGs by the best designers today:
Reiner Knizia’s Grave Diggers £15
You are a gravedigger in a small town. Business is very good, but your job doesn’t pay much, is very dirty and above all, IS REALLY BORING! To add some excitement and an extra source of income to your life, you decide to start a contest with your fellow gravediggers. Everyone has one week to borrow as many valuables from their clients as they can. Any cemetery is fair game and whoever has the most stuff at the end wins. Everyone agrees it sounds like fun and let’s face it, they can’t take it with them! Gravediggers is an easy bidding game from the award-winning designer, Dr. Reiner Knizia. Players 2-5, Ages 10+
Phoenicia £30
Phoenicia is a strategy game of bidding and development for 2 to 5 players, ages 12 and up. Each player rules a settlement located on the shores of the fertile crescent in the middle east more than 3000 years ago. During play, you spend wealth to expand your settlement, adding tiles and tokens to it. The first player to successfully found a city-state is the winner! Players 2-5, Ages 12+
Galactic Destiny £37
Galactic Destiny is the newest in Science Fiction Universes. 3 - 6 players represent the Senators & Fleets of their cosmic constituency. Players face-off against each other to win the Galaxy to their own ideology. Win through Politics, War, or Intrigue & Manipulation... Oh, yes. And there's Demons. Players 3-6, Ages 12+