Hawkmoon
Mongoose Publishing
(Hardcover Roleplaying Game, RRP £15.00)
The dark empire of Granbretan has conquered much of the world with its twisted science and vast armies, directed by the animal-masked nobles who mark their bestial natures on their faces as well as in their hearts. The small Duchy of the Kamarg, ruled by the noble Count Brass has managed to endure the endless sieges and plots unleashed by Granbretan against that rogue state. The warrior called Hawkmoon was once an assassin sent to kill Count Brass, his hand forced by the fiendish black jewel that sent its foul tendrils burrowing into his brain.
But then he discovered his destiny as the Eternal Champion and held the Runestaff, and magic and hope returned to the world!
Starting the Eternal Champion RPG line, Hawkmoon takes players to our distant future, to a realm where science battles sorcery!
Based on the RuneQuest rules system, Hawkmoon is a complete and self-contained rulebook.
Clanking City
Mongoose Publishing
(Hardcover Roleplaying supplement for Runequest, RRP £15.00)
The city of Zistorwal is part-factory, part-fortress and instrumental to the Zistorite God Learners in their efforts to further their unique magical ends. Under smoking towers, the citizen workers stride among machinery built upon stolen Mostali secrets and enhanced by the vision of God Learner magicians and engineers. Through the streets, a giant automaton, the avatar of Zistor, strides proudly through the city named for him. In underground surgeries, God Learners replace their weak mortal flesh with alchemically-treated mechamagical implants, rising from blood-stained tables bearing metal limbs powered by sorcery and clockwork joints.
This is the Machine City, known as the Clanking City for the noise its thousand engines make, and it stands defiant against a great siege mounted by the Empire of Wyrm’s Friends and their allies of convenience. The Clanking City allows Games Masters and players to walk the streets of this infamous city in its golden age, shaping their own plots and campaigns in the towering structures and dark smoke-clogged alleys of this magical-technological nightmare metropolis.
PARANOIA: Flashbacks II
Mongoose Publishing
(Hardcover Roleplaying supplement, RRP £15.00)
Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and repeatedly executed, but in this mission they can also get turned into a collie, devoured by a dragon, munched by a tiger, chopped in half by a gargoyle, soul-sucked by a spectre, drowned, then ripped apart by killer penguins.
PARANOIA is a reincarnation of the Good Old Days. PARANOIA has lots of action and mayhem, lots of bizarre and implausible oddities, lots of unconventional problems requiring unconventional solutions, ample opportunities for improvisation and humor, and a freewheeling and irresponsible attitude toward rules. We Famous Game Designers trace the game’s humble beginnings back to stupid, cheerful dungeon crawls where we gathered loot and vorpal swords as we tumbled into pit traps, swapped riddles with sphinxes and hewed the heads from many an orc. It is with a deep nostalgia and heart-felt pride that we return to plunder the rich resources of our primitive origins and transform them into a dream PARANOIA mission.
Evil wizards. Loathsome servitors. Torchlit subterranean corridors. Fireballs. Wandering Monster Tables. And Our Heroes, caught between The Computer and the Forces of the Unknown.
Bloodlines: The Chosen
White Wolf Publishing
(Hardcover Roleplaying supplement, RRP £15.00)
"They say we are inbred and perverse. They say we are amoral, evil. They are not wrong. But we are chosen." – Benedetto, Sangiovanni Prodigy
These vampires shouldn’t exist. Arrogant, violent, and proud, their notorious bloodlines discolor the weave of Kindred society. They are feared and reviled, cursed and low – and almost every single one of them identifies as an extraordinary agent of vampire destiny. For better or worse, they may be right.
A character sourcebook for Vampire: The Requiem™
• Ten new, dangerous bloodlines for your chronicle
• Unique, mysterious and frightening Disciplines, Devotions and rituals
• Storyteller’s resource with optional mechanics and sample chronicles for bloodline stories
ACES & EIGHTS: Shattered Frontier!
Kenzer & Company
(Hardcover Roleplaying game, RRP £27.00)
Through the gunsmoke and over the slumped corpse of a gambler, beyond the sprawl of grazing buffalo on the high plains, above the din of a saloon in full swing, and farther than the blue sky atop the open range lies the Shattered Frontier of the Aces & Eights game. A game about the daring adventures and everyday lives of people in the Old West, Aces & Eights lets you tell the tale of the West that could have been, in your own words, deeds and history...
Expedition to Undermountain
(D&D Adventure, Hardcover, RRP £20.99)
Expedition to Undermountain is a 224-page super-adventure that revisits the greatest
dungeon in the Forgotten Realms campaign setting. Located beneath the city of
Waterdeep, Undermountain has lured countless heroes to their doom. Like other
adventures in the “Expedition” series, this product takes a classic D&D location,
updates it for D&D v.3.5, and features many new surprises. It also includes source
material for the players and a new combat encounter format designed to make the
Dungeon Master’s job easier, as well as information to help Dungeon Masters adapt the
adventure to serve their home campaigns.